Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment, etc. for player voices.
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Updated
Jul 5, 2025 - C#
Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment, etc. for player voices.
UdonSharp post-processor to reduce instruction and variable counts.
Powerful utilities and classes to build complex systems for VRChat using UdonSharp.
Anti Gravity Engine for VRChat worlds - An advanced player/pickupable gimmicks physics system
Contains a simple ScreenSpace overlay for displaying Udon performance numbers.
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit. Adapted to UdonSharp for VRChat and converted to VCC package.
A leaderboard that has sortable columns and keeps a history of all players that visited for late-joiners.
Adapter for Plug-and-play vehicle sychnronization replacement for SaccFlightAndVehicles
A AVL tree implementation for U# based VRChat worlds.
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