A high performance, editable terrain system for Godot 4.
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Updated
Sep 5, 2024 - C++
A high performance, editable terrain system for Godot 4.
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Симуляция распространения звуковых волн в водной среде с неоднородным рельефом и последующее выполнение поискового алгоритма с целью найти источник звука.
Symulacja rozchodzenia się fal dźwiękowych w wodnym środowisku o nieregularnym kształcie dna z dalszym wykonaniem algorytmu wyszukiwania źródła dźwięku.
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