Quantized-Mesh encoder/decoder and topology builder
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Updated
Jan 26, 2021 - Python
Quantized-Mesh encoder/decoder and topology builder
A free and open source addon for Blender. It creates mountain peaks.
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
A toolset to procedurally create terrain for TaleSpire in Houdini.
Fine-tuning stable diffusion to generate planet/moon textures.
Highly optimized infinite procedural voxel terrain generation in Python / OpenGL.
A pure Python library for making terrains for CesiumJS.
A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.
HAMC (Hierarchical Adaptive Model Collapse) is an implementation of procedural content generation that combines different texture generations methods.
Package for seamless 3D terrain generation using inpainting models, GANs, DEMs, and RGB satellite imagery.
Generating realistic terrain maps via a combination of procedural noise and style transfer
Prototype of the terrain generator of Simulopolis
An implementation of the diamond-square algorithm in Python.
A terrain erosion algorithm made with deep learning.
Python package to generate procedural terrain in glsl fragment shader format.
Permite generar representaciones procedurales de islas, tanto en 2D como en 3D.
Terrain generation using perlin noise in the console. Run in the console!
An Arma 3 tool that creates randomized blobs inside of shapes you have exported. For example, you could export your forest shapes to image and use this tool to create grass patches within the forest.
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