Skeletal Mesh Degradation & Dismemberment System
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Updated
Jul 27, 2025 - C++
Skeletal Mesh Degradation & Dismemberment System
Unreal Engine Plugin - Skeletal Mesh Component that breaks when damage is dealt to it or an assigned proxy. Supports recursive breaks and isolated breaks. Dismemberment is by bone.
Modernization of the Genesis3D engine with the intent to also bring it to DreamCast, GameCube, PS2, and PSP
A proof-of-concept implementation of sliceable SkeletalMesh
Experiments with rendering non-triangle-mesh scenes.
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