Swift wrapper around Simple Direct Media Layer (SDL2) for macOS, iOS, Linux and Windows
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Updated
Jan 12, 2025 - C
Swift wrapper around Simple Direct Media Layer (SDL2) for macOS, iOS, Linux and Windows
Unit files for building Free Pascal and Delphi applications using the SDL2 library
C-Standards is the C version of my Standards library, originally written in Java.
Our game made at the end of Marathon C.
A Simple Screensaver application built using SDL3 with support for graphics APIs including OpenGL and Vulkan.
Practical work repository for the Programming Topics subject (C language) at the National University of La Matanza (@unlam).
SDL2 Boilerplate with Extras
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