Entity Component System focused on usability and flexibility.
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Updated
Oct 26, 2024 - Rust
Entity Component System focused on usability and flexibility.
Multithreaded voxel engine made with wgpu, a.k.a another attempt at ripping off Minecraft (with multiplayer networking)
A lightweight, CSS framework for Rails & Jekyll applications
A simple Tibia-like RPG
VIZCore3D.NET examples, plugins and showcases
Moving to a Microservice World
Entity Relations for the Shipyard Entity Component System.
Kerbal Space Program Shipyard
Source Code for all version of Halite 3 bots (User:ninilo97)
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