Onvif QT Server Client is a sample for creating Onvif Server and Onvif Client with QT C++
-
Updated
Jan 11, 2019 - C++
Onvif QT Server Client is a sample for creating Onvif Server and Onvif Client with QT C++
Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games
A C++ project which implements a round-robin Domain Name System (DNS) using a tree structure.
Server which handles multiple clients and performs requests according to priority using message queues
LibZMQUtils - ZMQ Utilitites C++ Library: A C++ libre library with ZMQ related utilities and custom patterns with serialization capabilities. Includes a command based server-client specially designed for system control.
Basic Implemtation of server and client using TCP socket for Linux system in C++ following OOP style
A cloud-powered access control system utilizing QT, HTTP, WebSocket, RFID, and additional technologies
ROS(Robot Operating System)
Simple and Hybrid anomaly detector for Advanced Programming 1 course at BIU in C++ The code includes: Design patterns and Polymorphism, STL and other C++ library, Theading implementation, TCP connection, and more..
A Centralized Multi-User Concurrent Bank Account Manager (Multithreading, Synchronization, Mutex)
An example of vtk visualization server for a fortran client application, using MPI
A small Server (nanoIRC).
R-Type is a classic side-scrolling shoot 'em up game where players pilot a spaceship to battle waves of alien enemies and bosses.
Manage Multiplie Peer Connection using Thread Pools n Peers gets handled by one thread.
Ariana Game Engine
🗺️ A GPS Navigation System for Edmonton that provides a graphical interface to compute the shortest path between two points using Dijkstra’s Algorithm. Features a server-client architecture, real-time map interaction, and keyboard navigation, making it a powerful tool for pathfinding, route optimization, and interactive mapping. 🚀📍
File Backup System using Ethernet Raw Sockets
Cpp implementation of Berkeley algorithm for clock synchronization in distributed systems.
This project implements a simple chat application comprising a C++ server and a C++ client. The server is capable of handling multiple client connections simultaneously, facilitating real-time message exchange between connected clients. The application uses sockets for communication between the server and clients.
Simple socket wrapper in C++ (with SSL/TLS support)
Add a description, image, and links to the server-client topic page so that developers can more easily learn about it.
To associate your repository with the server-client topic, visit your repo's landing page and select "manage topics."