A fighting game engine made for Godot 4 written in C#
-
Updated
Jun 8, 2025 - C#
A fighting game engine made for Godot 4 written in C#
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
Sparse set ECS with rollbacks. C# library and Unity package.
BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates with Facepunch Steamworks to provide a robust and efficient rollback implementation.
Rollback Networking Library Written in C#
Sample of Backdash Rollback net-code with Godot
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
GnsSharp extension to Backdash. (Steam Networking Messages)
Rollback multiplayer netcode in Unity (2024)
Add a description, image, and links to the rollback-netcode topic page so that developers can more easily learn about it.
To associate your repository with the rollback-netcode topic, visit your repo's landing page and select "manage topics."