Demo project using tabular Q-learning algorithm
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Updated
Jan 12, 2018 - C#
Demo project using tabular Q-learning algorithm
Multi-Agent Car Parking using Reinforcement Learning.
Simple Example of the Q Learning Algorithm
Reinforcement Learning Experiments in C#
Maze solving game using agent driven by Q dictionary. Agent must take the most apples and avoid mines.
Autos virtuales conducidos mediante algoritmos genéticos, redes neuronales y otra implementación de Q-learning construido en el motor grafico Unity2D.
An agent learns the optimal path towards its goal from any starting point while avoiding obstacles.
Data Science University project for implementing a Q-Learning and Reinforcement Learning to the TicTacToe game.
Dissertation project: Combining Behaviour Trees and Reinforcement Learning for Game AI
This project is a C# implementation of the popular game "Frozen Lake" and an AI agent that can play the game using the Q-learning algorithm. The game consists of a grid of tiles, some of which are safe to walk on, while others will cause the player to receive damage.
Q-Learning written in C#. Made with Unity.
Reinforcement Learning excercise where the agent is in a maze looking to find a square containing gold
A pathfinding project that uses Q-Learning, a reinforcement learning algorithm, where an agent learns to navigate to a goal through iterative exploration, with reaching the goal as its only reward.
A WPF application that allows you to train and play against a neural network in a game of TicTacToe
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