parsonlabs
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Syntax Analysis for Unused Variable & Function Symbols, Supporting; C, C++, JavaScript, TypeScript, Python, Go, Rust & Java
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May 2, 2025 - Zig
Enhanced Subpixel Morphological Anti-Aliasing is an Image Based Implementation of Morphological Anti-Aliasing which Detects Edges in the Final Rendered Image, Finding Specific Patterns in These Edges, and Then Blending Pixels along These Borders to Reduce Jagged Edges
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May 11, 2025 - Rust
Cycle Accurate Game Boy Advance Emulator with ARM7TDMI CPU Emulation, Accurate BIOS and Memory Timings, Pixel-Perfect PPU Rendering, DMA, Timer and Interrupt Handling, Cartridge Save Support, Real-Time Clock Emulation, and Debuggable Execution with Audio
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May 23, 2025 - Go
A Low-Level and Cycle Accurate Super Nintendo Emulator with WDC 65816 CPU Emulation, Full PPU Layering and Mode 7 Support, APU SPC700 & DSP Emulation, DMA/HDMA Timing, Cartridge Memory Mapping with LoROM/HiROM, and Expansion Chip Support (SA-1, SuperFX)
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May 20, 2025 - Go
Generative Model using Markov's Chain Algorithm to Analyse a Corpus of Text to Learn Statistical Patterns of Word Sequences & Use Those Patterns to Generate New, Original Text
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Jul 1, 2025 - Go
Cross-Platform & Modular 2D Game Engine with Immediate Mode Rendering, Sprite Batching, Physics Integration, Asset Pipeline, Custom ECS Architecture, Scene Graph Support, Tilemaps, Input Abstraction, and Audio Playback
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May 24, 2025 - Rust
Showcasing the Difference in Execution Efficiency Between Emulator Interpreters vs Just-In-Time Dynamic Recompilers (JIT-Dynarec) with 100 Million Iterations
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May 17, 2025 - Rust
A Minimal and Interpreted CHIP-8 Emulator with Monochrome Display, Opcode-Level Accuracy, Quirks Mode Compatibility, Timers, Hex Keypad Input, and SuperCHIP Instruction Support for Extended Graphics and Resolution
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May 7, 2025 - Go
Fully Brakerski-Fan-Vercauteren Compliant Homomorphic Encryption Playground Supporting Polynomial Ring Operations, Noise Budgets, Document Indexing with an Encrypted Search Engine, FHE & Small (1024), Medium (2048) & Large (4096) Benchmark Profiles
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May 26, 2025 - Go
Transactional Database Engine Supporting Atomicity, Consistency, Isolation & Durability (ACID), SQL Queries, Concurrency, B-Tree Indexing, Stored with Pages
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May 7, 2025 - Rust
Showcasing Different Cache Invalidation Strategies (Time, Write-Through, Least Recently Used, Event, Version, Invalidate-On-Change, Distributed Caching)
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May 16, 2025 - Go
A Blockchain with Proof-of-Work Mining, Transaction Handling, SHA-256 Block Hashing, Chain Validation, and JSON Exporting. Includes Support for Cryptocurrency-Like Transactions, Adjustable Mining Difficulty and Full Blockchain Integrity Checks.
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May 28, 2025 - Go
Full Scene Anti-Aliasing (FSAA) Takes Multiple Colour & Depth Samples at Slightly Different Locations Within Each Pixel, Instead of Just One, During The Rendering Process, Affecting Every Pixel, Every Texture, & all Geometry in the Image
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May 8, 2025 - Rust
A Modular and Cross-Platform 3D Game Engine in Rust with Entity-Component-System Architecture, Real-Time PBR Rendering, Forward & Deferred Shading Pipelines, Skeletal Animation, Scene Graph, Physically-Based Camera, Frustum Culling, Custom Shader Language, GLTF Support, and GPU Accelerated via OpenGL/Vulkan Abstractions
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May 25, 2025 - Go
x86_64 Operating System in Rust with Bootloader, Interrupt Handling, Window Manager, VGA Graphics Driver, Terminal Emulation and Software-Rendered 3D Graphics in a no_std Environment all Memory Safe
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Mar 21, 2025 - Rust
A Cycle Accurate DMG and CGB Emulator with Sharp LR35902 CPU Emulation, Accurate LCD Pixel FIFO Pipeline, Palette and Attribute Handling, CGB Double-Speed Mode, HDMA, Timer/Serial I/O Emulation, GBC Palette RAM, and Hardware-Based Audio Channels (Square, Wave, Noise)
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May 10, 2025 - Go
Four Way Traffic Simulator with Lights & Vehicles Following Traffic Rules
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May 9, 2025 - Rust
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