Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
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Updated
Jul 4, 2024 - GLSL
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
This repository contains a copy of my diploma thesis as well as some accompanying code and shaders that were used during its creation. The thesis was completed as a requirement for graduating from the Dept. of Computer Science and Engineering, University of Ioannina 5 year integrated master program.
Deprecated: Framework to create graphics demos using Direct3D 11 and OpenGL 4+
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