GPU occlusion culling using compute shader with Vulkan
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Updated
Jan 23, 2018 - C++
GPU occlusion culling using compute shader with Vulkan
A demo of cfMMOC library for terrain rendering
Slices big meshes into smaller parts to get better performance with occlusion culling.
Automatic conservative mesh occluder generation by box filling
3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling
Fast and Maximally Accurate Occlusion Culling
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
[Finished] Bachelor Thesis Project: Accelerate P-k-d-based ray tracing of particle data using probabilistic occlusion culling
Repo for experimenting with occlusion culling in game engines
Software rasterizer utilizing 1bit coverage buffer idea
Java port of an Open Source 3D occlusion culling engine
Open Source occlusion culling engine for 3D Scenes
Fix MC-70850, an invisible chunks issue brought back to MC1.18+ by Sodium.
Occlusion queries implementation in Unity
Unity scene baking toolkit. Lightmapping, NavMesh, OC
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
This library integrates multiple culling methods into one library.
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