GPU occlusion culling using compute shader with Vulkan
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Updated
Jan 23, 2018 - C++
GPU occlusion culling using compute shader with Vulkan
A demo of cfMMOC library for terrain rendering
Fast and Maximally Accurate Occlusion Culling
Repo for experimenting with occlusion culling in game engines
Software rasterizer utilizing 1bit coverage buffer idea
Open Source occlusion culling engine for 3D Scenes
Occlusion queries implementation in Unity
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
This library integrates multiple culling methods into one library.
The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.
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