Strong Aritifical Intelligence for Checkers created using Upper Confidence Tree algorithm with GUI.
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Updated
Feb 11, 2019 - Java
Strong Aritifical Intelligence for Checkers created using Upper Confidence Tree algorithm with GUI.
MCTS/minimax turn-based game AI for Java
In this project, my primary goal was to implement an AI player class powered by the Monte Carlo Tress Search algorithm which can play for a win as well as defend a defeat to compete with a Human player.
This repository contains the AI engine for a simplified version of Heartstone game
Cranes problem with Monte Carlo Tree Search algorithm
An implementation of Monte Carlo Tree Search for Domineering written for a competition organized by Johannes stöhr.
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