A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
-
Updated
Oct 4, 2024 - C#
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Tina is a teeny tiny, header only, coroutine and job library.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
A lock-free multithreaded job system made using C++20 coroutines and atomic operations.
2048 like game using Unity's ECS
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Micro helper library for Unity's Job System
Use classes and other managed types with Unity's Job System
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
An experimental game-engine
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
Cranberry Game Engine is my Personal hobby game engine
Add a description, image, and links to the job-system topic page so that developers can more easily learn about it.
To associate your repository with the job-system topic, visit your repo's landing page and select "manage topics."