Multi-device OpenCL kernel load balancer and pipeliner API for C#. Uses shared-distributed memory model to keep GPUs updated fast while using same kernel on all devices(for simplicity).
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Updated
Jul 7, 2022 - C#
Multi-device OpenCL kernel load balancer and pipeliner API for C#. Uses shared-distributed memory model to keep GPUs updated fast while using same kernel on all devices(for simplicity).
Creating an auction house application using object-oriented design and implementation.
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