c-ray is a small, simple path tracer written in C
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Updated
Mar 20, 2025 - C
c-ray is a small, simple path tracer written in C
Lightweight C 2D graphics API agnostic library with parallelism support
Starter code samples for Direct3D11
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
Lightweight 2D Framebuffer Library for Linux
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra options
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
ArchViz Engine for Realistic Real-Time 3D Sceneries
Advanced raytracer using SDL2 and OpenCL
ShaderLabs is an IDE for learn GLSL or editing existing codes
A collection of OpenGL / Mesa demos and test programs.
SIGMA GL/2 Continuous Integration
The Qwadro Execution Ecosystem
A simple-to-use, open-source ray-casting graphics engine built in C using SDL2
Building A Relief LandScape Representation Using Bare Naked Pixels Only
SIGMA GL/2 Draw I/O System for Qwadro Video Graphics Infrastructure
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