a SYCL-based simple prototype radio telescope backend on GPU/CPU, with real time coherent dedispersion
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Updated
Sep 5, 2024 - C++
a SYCL-based simple prototype radio telescope backend on GPU/CPU, with real time coherent dedispersion
These are few HPC implementation codes/snippets which I am sharing with permission to share them. You can use them if you want. :)
2D fluid simulation in CUDA
Branched Flows simulator using GPU computation.
Simple direct solver for vortex particle methods using HIP for GPU
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