Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Nov 1, 2024 - C++
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Industry-standard navigation-mesh toolset for games
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Realtime 3D rendering engine
High-Performance Hierarchical Finite State Machine Framework
Ubpa Entity-Component-System (U ECS) in Unity3D-style
This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Climbing Movement Component for Unreal Engine.
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
A simple word game designed to teach the basics of C++ and project / solution management. (ref:BC_URC) http://gdev.tv/urcgithub
A simple First Person game to learn level building, lighting, Unreal Editor, C++ game logic, basic Blueprint and more. (ref: BE_URC) http://gdev.tv/urcgithub
Quest and dialog editor for UnrealEngine.
A tool for someone to use to quickly create content for a tabletop RPG world. Libraries for making video games with the d20 system
A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI, basic networking, pickups, skeletal meshes, checkpoints and more. (ref: TG_URC) http://gdev.tv/urcgithub