HyperionEngine, a Sega Saturn game development framework leveraging ECS architecture for optimized performance, built with libyaul.
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Updated
Apr 19, 2024 - C++
HyperionEngine, a Sega Saturn game development framework leveraging ECS architecture for optimized performance, built with libyaul.
Amethyst physics engine abstraction layer
Build your own spaceship space game
Entity Component System (ECS) for Python 3 under the MIT license
BloodEngine is a flexible and extensible game engine developed in C++ and SDL2 for educational purposes. It employs an Entity/Component/System (ECS) architecture to manage game objects, rendering, physics, audio, and input.
A light weight game engine being written in C++.
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