Signed Distance Function from triangle mesh.
-
Updated
Apr 10, 2019 - C++
Signed Distance Function from triangle mesh.
⭐ Realtime Euclidean distance field generation and rendering
physically based path tracer written in JavaScript
Simple Path Tracing Renderer in C++
VBM is an efficient exact wave propagation technique that has an O(n) compute and space complexity. Inherently produces globally optimal paths to all grid points. Solves several shortcomings of state-of-the-art FMM.
Ray marching engine in Ada
Rust library to generate signed distance fields
Documentation for the Distance Field Outline plugin for the Unreal Engine 5 - https://www.unrealengine.com/marketplace/en-US/product/429eac200faf4cb4ac3a0b96cd92bdaf
flexible offline generator of small planet models
Storage drawer of shader made on shader toy or elsewhere. Maybe I shoud make this a short of "museum".
A simple ASCII raymarcher, using Java and Swing.
[ECCV 2024] Neural Surface Detection for Unsigned Distance Fields
Concept for an Amsterdam Light Festival entry
Interior distance fields introduced by Rustamov et al.
Unsigned Distance Fields using Fast Sweeping Method
Add a description, image, and links to the distance-fields topic page so that developers can more easily learn about it.
To associate your repository with the distance-fields topic, visit your repo's landing page and select "manage topics."