https://reddeadrecovery.gitlab.io/dawntime/ In dawntime we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell.
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Jan 7, 2023 - TypeScript
https://reddeadrecovery.gitlab.io/dawntime/ In dawntime we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell.
Implementation of the effects of Crepuscolar Rays based on the technique developed by Kenny Mitchell.
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