An implementation of Conway's Game of Life using Blazor Webassembly
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Updated
Mar 10, 2024 - HTML
An implementation of Conway's Game of Life using Blazor Webassembly
O jogo da vida é um autómato celular desenvolvido pelo matemático britânico John Horton Conway em 1970
A basic cellular automaton that makes pretty animations from images.
This is a Python implementation of Conway's Game of Life using the Pygame library. The Game of Life is a cellular automaton. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input.
A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays.[2] Cellular automata have found application in various areas.
Session 4-Conway's Game of Life
Small, interactive games with different graphics libraries
Small (and inefficient) implementation of the Conway's Game Of Life with some interesting patterns and information.
📐 🔃 "GameOfLife" designer tool
A cellular automata, zero player game that can simulate a universal constructor or any other Turing machine. Implemented in Javascript and Python.
Conway's Game of Life is sequential, here high-dimensional states are projected into the two-dimensional space, and connected, furthermore, meta-data is added to create interactive 2D visualizations.
Conway's Game of Life on a Hexagonal Grid
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