Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
game
c-sharp
gamedev
sync
networking
generator
csharp
unity
multiplayer
game-development
ecs
entity-component-system
enet
codegenerator
client-server
entitas
entitas-csharp
autosync
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Updated
Jun 12, 2019 - C#