This project implements a Pacman agent using the minimax algorithm with alpha-beta pruning and a custom evaluation function.
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Updated
Jan 28, 2024 - Python
This project implements a Pacman agent using the minimax algorithm with alpha-beta pruning and a custom evaluation function.
Fundamental of AI course which focuses on search, multiagents, mdp and reinforcement learning algorithms.
TicTacToe is a fun game, implemented using Minimax algorithm
this repository contains my codes for fundamentals of AI course projects
Kami dari kelas Kecerdasan Buatan D Kelompok 6 akan mengimplementasikan algoritma-algoritma yang telah diajarkan pada Final Project ETS kali ini
Artificial Intelligence and Machine Learning - Team Project - Dice Wars
Implements an agent to play Othello with adversarial search
Implementation of Udacity Nanodegree adversial search project using Monte Carlo Tree Search (MCTS). My implementation is a modification of the MCTS at "https://github.com/int8/monte-carlo-tree-search" to suit the project's knights isolation game. My implementation is in the "my_custom_player.py" file
Implemented a expectiminimax agent (2-ply search) with alpha – beta pruning and forward pruning (to reduce the branching factor in the game tree) to determine the best move give the state of the board.
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