[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
-
Updated
Sep 24, 2024 - C++
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality
Code Notes (in Chinese) for 3D Gaussian Splatting
A 3d gaussian splatting renderer in C++ and OpenGL
Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"
Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)
🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)
3D gaussian splatting renderer using Vulkan. Active from December 2023 to April 2024.
Add a description, image, and links to the 3d-gaussian-splatting topic page so that developers can more easily learn about it.
To associate your repository with the 3d-gaussian-splatting topic, visit your repo's landing page and select "manage topics."