Code for our CVPR 2020 (ORAL) paper - TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style.
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Updated
Mar 4, 2022 - Python
Code for our CVPR 2020 (ORAL) paper - TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style.
We evaluate our method on different datasets (including ShapeNet, CUB-200-2011, and Pascal3D+) and achieve state-of-the-art results, outperforming all the other supervised and unsupervised methods and 3D representations, all in terms of performance, accuracy, and training time.
OpenGL Learning and Exercises
a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for use in Autodesk Maya, and uses both Maya's OpenMaya API and SciPy for efficient mesh manipulation.
An Interactive 3D Environment project that was created during my Spring 2022 Semester at Texas Wesleyan University. A custom graphics Engine Made from Scratch Utilizing OpenGL and C++ to render different environment and spawn 3d object into the Environment.
A simple computer graphics software to compose basic 3D shapes
A festive interactive 3D scene created using Three.js, featuring a "Back to the Future" train, a snowy platform, Christmas tree, falling snow particles, festive text, and a gradient skybox. The scene includes animations and background music to enhance the holiday atmosphere.
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