SVProgressHUD
is a clean and powerful HUD tool meant to display crucial information for the user, the progress of an ongoing task, or to present a set of options for the user to choose from.
- Drag the
SVProgressHUD/SVProgressHUD
folder into your project. - Take care that
SVProgressHUD.bundle
is added toTargets->Build Phases->Copy Bundle Resources
. - Add the QuartzCore framework to your project.
(see sample Xcode project in /Demo
)
SVProgressHUD
is created as a singleton (i.e. it doesn't need to be explicitly allocated and instantiated; you directly call [SVProgressHUD method]
).
Use SVProgressHUD
wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.
Using SVProgressHUD
in your app will usually look as simple as this (using Grand Central Dispatch):
[SVProgressHUD show];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// time-consuming task
dispatch_async(dispatch_get_main_queue(), ^{
[SVProgressHUD dismiss];
});
});
You can show the status of indeterminate tasks using one of the following:
+ (void)show;
+ (void)showWithMaskType:(SVProgressHUDMaskType)maskType;
+ (void)showWithStatus:(NSString*)string;
+ (void)showWithStatus:(NSString*)string maskType:(SVProgressHUDMaskType)maskType;
If you'd like the HUD to reflect the progress of a task, use one of these:
+ (void)showProgress:(CGFloat)progress;
+ (void)showProgress:(CGFloat)progress status:(NSString*)status;
+ (void)showProgress:(CGFloat)progress status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType;
It can be dismissed either right away or after a certain delay using:
+ (void)dismissAfterDuration:(NSTimeInterval)duration;
+ (void)dismiss;
If you'd like to stack HUDs, you can balance out every show call using:
+ (void)popActivityAfterDuration:(NSTimeInterval)duration;
+ (void)popActivity;
The HUD will get dismissed once the popActivity
calls will match the number of show calls.
Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on the length of the given string (between 0.5 and 5 seconds).
+ (void)showInfoWithStatus:(NSString *)string;
+ (void)showInfoWithStatus:(NSString *)string maskType:(SVProgressHUDMaskType)maskType;
+ (void)showSuccessWithStatus:(NSString*)string;
+ (void)showSuccessWithStatus:(NSString*)string maskType:(SVProgressHUDMaskType)maskType;
+ (void)showErrorWithStatus:(NSString *)string;
+ (void)showErrorWithStatus:(NSString *)string maskType:(SVProgressHUDMaskType)maskType;
+ (void)showImage:(UIImage*)image status:(NSString*)string;
+ (void)showImage:(UIImage*)image status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType;
The user can click on the shadow outside the hud to dismiss it, and this block provided by you will be called.
+ (void)setCancelHandler:(SVProgressHUDHandlerBlock)cancelHandler;
SVProgressHUD
can be customized via the following methods:
+ (void)setBackgroundColor:(UIColor*)color; // default is [UIColor whiteColor]
+ (void)setForegroundColor:(UIColor*)color; // default is [UIColor darkGrayColor]
+ (void)setOverlayColor:(UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.5]
+ (void)setRingThickness:(CGFloat)width; // default is 4 pt
+ (void)setFont:(UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
+ (void)setInfoImage:(UIImage*)image; // default is the bundled info image provided by Freepik
+ (void)setSuccessImage:(UIImage*)image; // default is bundled success image from Freepik
+ (void)setErrorImage:(UIImage*)image; // default is bundled error image from Freepik
+ (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone
+ (void)setViewForExtension:(UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set
SVProgressHUD
posts four notifications via NSNotificationCenter
in response to being shown/dismissed:
SVProgressHUDWillAppearNotification
when the show animation startsSVProgressHUDDidAppearNotification
when the show animation completesSVProgressHUDWillDisappearNotification
when the dismiss animation startsSVProgressHUDDidDisappearNotification
when the dismiss animation completes
Each notification passes a userInfo
dictionary holding the HUD's status string (if any), retrievable via SVProgressHUDStatusUserInfoKey
.
SVProgressHUD
also posts SVProgressHUDDidReceiveTouchEventNotification
when users touch on the overall screen or SVProgressHUDDidTouchDownInsideNotification
when a user touches on the HUD directly. For this notifications userInfo
is not passed but the object parameter contains the UIEvent
that related to the touch.
When using SVProgressHUD
in an App Extension, #define SV_APP_EXTENSIONS to avoid using unavailable APIs. Additionally call setViewForExtension:
from your extensions view controller with self.view
.
This fork is brought to you by Tony Borner.
SVProgressHUD
was created by Sam Vermette and contributors to the project.
The info, success and error icons are made by Freepik from Flaticon and are licensed under Creative Commons BY 3.0.