Sail is a small c++ game engine developed and maintained as a hobby project
Current features include
- DirectX 11
- Component based entity system
- Event system
- Deferred rendering
- Hot reloadable shaders
- .. and more
Sail requires Visual Studio 2017.
I'm not even sure if everything required to build it is contained in this repo, hit me up if there are any issues.
- PBR
- AI
- RTX
- Cross-platform support (dx11/12, opengl/vulkan)
My code (Sail/src/ and Demo/src/) is published under the MIT license
I also make use of the FBX SDK:
This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2008 Autodesk, Inc. All rights, reserved. Such code is provided "as is" and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such code.
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Free Software, Hell Yeah!