Look through the files in the package. Most functions will be commented and the other's usage can be inferred. All functions are available as soon as you include the cmakepp.cmake
file. To find functionality browse the README.md
files throughout this project.
cmakepp
has a lot of different functions. I tried to subdivide them into some meaningful sections.
- Buildserver
- Creating Checksums
- CMake handling functions
- Collections
- Date/Time
- Events
cmakepp
Expression Syntax- Filesystem
- Functions
- Logging Functions
- Maps - Structured Data in CMake
- Navigation Functions
- Objects
- Dependency Management
- User Data
- Process Management
- Quick Map Syntax
- Reference Values
- Windows Registry
- Parsing and handling semantic versions
- String Functions
- Tasks and Promises
- Templating
- Uniform Resource Identifiers (URIs)
- HTTP Client
I have developed some samples to show off cmakepp
's capabilities. Here you can find an overview of these samples
https://github.com/open-source-parsers/jsoncpp/archive/1.6.0.tar.gz https://github.com/leethomason/tinyxml2/archive/2.2.0.tar.gz https://yaml-cpp.googlecode.com/files/yaml-cpp-0.5.1.tar.gz
- Compiling a simple progam by including
cmakepp
and pullingeigen
library - Including and using
cmakepp
inCMakeLists.txt
- Downloading and Including
cmakepp
in aCMakeLists.txt
- Creating a Compressed Package
- Creating and Installing a Package with an Install Hook
- Installing and Using Projects with vanilla
CMake
- Working with Packages
- Using the
CMakeLists
Generator - CMake Reflection - Dynamic Calls, Return Values and Exceptions
You have multiple options to install cmakepp
the only prerequisite for all options is that CMake
is installed with a version >=2.8.12
. cmakepp
will also work with version less than 2.8.12
however some functions might fail.
- Install by Console - Recommended
- Use the Biicode Block
- Download a release and include it in your cmake script file - If you do not want to run the tests or have access to the single function files this option is for you.
- Clone the repository and include
cmakepp.cmake
in yourCMakeLists.txt
(or other cmake script)
For ease of use I provide you with simple copy paste code for your console of choice. These scripts download the install.cmake
file and execute it. This file in turn downloads cmakepp
and adds itself to your os (creating aliases and setting a environment variable - which allow you to use icmakepp and cmakepp cli from the console).
Bash
#!bin/bash
wget https://raw.github.com/toeb/cmakepp/master/install.cmake && cmake -P install.cmake && rm install.cmake
Powershell
((new-object net.webclient).DownloadString('https://raw.github.com/toeb/cmakepp/master/install.cmake')) |`
out-file -Encoding ascii install.cmake; `
cmake -P install.cmake; `
rm install.cmake;
You can go ahead and download the current release from here. A release supplies you with a standalone version of cmakepp
which contains every function of cmakepp
. This standalone file can be included in any of your CMake
scripts.
The following code shows you how you can retrieve and include it in any of your script files.
## downloads and includes `cmakepp.cmake`
if(NOT EXISTS "cmakepp.cmake")
file(DOWNLOAD "https://github.com/toeb/cmakepp/releases/download/v0.0.4/cmakepp.cmake" "cmakepp.cmake")
endif()
include("cmakepp.cmake")
cmake -P ./cmakepp.cmake cmakepp_setup_environment
After You run this and relogin/repoen your console/resource your .bashrc you will have access to the alias cmakepp
, icmakepp
, pkg
, cml
. Also the environment variable CMAKEPP_PATH
will be set to the location were cmakepp.cmake
resides.
To test the code (alot is tested but not all) run the following in the root dir of cmakepp this takes long :)
cmake -P build/script.cmake
If you want to help to develope cmakepp
or want to develope CMake
scripts which use cmakepp
you can do the following:
- Install Sublime Text 3
- Be sure you have the
cmakepp
repository checked out - open the
cmakepp.sublime-project
project in sublime text - (add the folder in which you are developing your scripts)
- select the correct build system
cmakepp run test
will run the current script open in SublimeText file as a test. It does not matter were this file resides. It expects a single function to exist inside this file - the name does not matter as it will be imported. Inside the test function you will be provided with the following (also see test_execute:- all
cmakepp
functions will be loaded from your current version of cmakepp. - a timer will run and report the time in milliseconds that your test took NOTE this is not very exact but sufficient in most cases
${test_dir}
contains the the path of an empty directory which will remain the same for that specific test. It is cleared before the test is run so you can write anything to it and do not have to care about housekeeping.- the
<pwd>
will be set to${test_dir}
allowing you to start using allcmakepp
file/process functions relative to the test directory ${test_name}
will contain the name chosen for this test (filename w/o extension)
- all
cmakepp run all tests
will run each test incmakepp
cmakepp template run
will execute acmakepp
template file of which the filename ends with.in
(see templating)- you can open the
cmakepp.sublime-project
and modify the build system.
I have two persistant branches: master
and devel
. Then there are an arbitrary amount of volatile branches which are used to develope features / remote store developements. The master
branch is only merged from devel
and always is always stable - ie the build server determines that all tests were successfull. The devel
branch is also built build servers but may sometime be in the failed state. The volatile branches are just used to develop and are not built - as to not clutter up the build servers with uneccessary builds.
I would be very happy If you choose to contribute to cmakepp
. You can open any issue on github and I will try to reply as soon as possible. I care about any feature you want implemented, bug you want squashed, or modification.
If you want to change something you may send pull requests through github. Normally I will check them quickly and travis-ci
will build them. I suggest you run all tests using the sublime project before you create a pull request to see if anything breaks. (the master branch will have to pass the tests)
Also if you want to support me financially for all the hardwork - consider donating a couple of $
I am a bit a hypocrit. I am trying to adhere to these rules though:
- DO NOT USE SHOUTY SYNTAX
- test your code. A single test file will suffice it should cover normal use cases and edge cases. I use tests for documentation.
- One file per function.
- Create a comment header with markdown above the function(with 2 # ).
- put the function in the most suitable folder.
- name the function in a none colliding way
CMake
only has a global scope for functions. Therefore be sure to name them in a way that they do not collide with existing functions and will not in the future.
- use
snake_case
for function names.CMake
's functions are case independent so I discourage usingcamelcase
Note: This section is incomplete but will give you an idea how I formally define data and functions.
To describe cmake functions I use formalisms which I found most useful they should be intuitively understandable but here I want to describe them in detail.
@
denotes character data<string> ::= "\""@"\""
denotes a string literal<regex> ::= "/" <string> "/"
denotes a regular expression which needs to match<identifier> ::= /[a-zA-Z_][a-zA-Z0-9_]*/
denotes a identifier which can be used for definitions<datatype> ::= "<" "any"|"bool"|"number"|""|"void"|""|<structured data> <?"...">">"
denotes a datatype. the elipses denotes that multiple values in array form are described else the datatype can beany
,bool
,number
,<structured data>
etc..<named definition> ::= "<"<identifier>">"
<definition> ::= "<" "?"? <identifier>"&"?|<identifier>"&"?":"<datatype>|<datatype>> ("=" ">"
denotes a possibly named piece of data. this is used in signatures and object descriptions e.g.generate_greeting(<firstname:<string>> <?lastname:<string>>)-><string>
specifies a function which which takes a required parameter calledfirst_name
which is of typestring
and an optional parameter calledlastname
which is of typestring
and returns astring
&
indicates that the identifier is a reference - a variable exists with the name passed in the named identifier?
indicates optionality (no need to specify the value)- `= indicates the default value which is used when the specified value is not specified
<structured data> ::= "{"<keyvalue:(<named definition>|(<identifier>":"<datatype>))...>|"}"
the structured date is sometimes multiline{ <name:<string>> <age:<int>> }
{ name:<string> age:<int>}
{ name:<string> address:{ street:<string> area_code:<string>} age:<int>}
{ <<group:<string>>:<users:<string...>> ...> }
describes a map which contains keys of type string which identify a group and associated values which are a string list representing users
<void>
primitive which stands for nothing<null> ::= ""
primitive which is truely empty (a string of length0
)<falseish>:"false"|""|"no"
cmake's false values (list incomplete)<trueish>: !<falseish>
<bool> ::= "true":"false"
indicates a well defined true or false value<boolish> ::= <trueish>|<falsish>|<bool>
<any> ::= <string>|<number>|<structured data>|<bool>|<void>
<value identifier> ::= /a-zA-Z0-9_-/+
<named function parameter>::= "<"|"["<value identifier> (<definition>="<any>")?"]"|">"
specifies a named function parameter. avalue identifier
without adefinition
causes the named function parameter to be a flag a boolean is derived which istrue
if the flag exists, elsefalse
.[--my-flag]
a flag[--depth <n:int>]
a optional value<--depth <n:int>>
a required value
<function parameter> ::= <definition>|<named function parameter>
<function definition> ::= ("["<scope inheritance>"]")?"("<function parameter...>")" "->" <function parameter>("," <side effects>)?
(<any>)-><bool>
a function expecting a single<any>
element and returning a<bool>
(<any...>)-><string...>
a function taking a variable amount of any and returning a list of strings[<depth:int>](<node:<any>>)-><node...>
a function taking a variable node of type<any>
which returns a list of<node>
expects a variabledepth
to be defined in parent scope which needs to be a integer...
Related Functions
return(...)
overwritten CMake function accepting arguments which are returnedans(<var>)
a shorthand for getting the result of a function call and storing it in varclr([PARENT_SCOPE])
clears the__ans
variable in current scope or in PARENT_SCOPE if flag is set.
A CMake function can return values by accessing it's parent scope. Normally one does the following to return a value
function(myfunc result)
set(${result} "return value" PARENT_SCOPE)
endfunction()
myfunc(res)
assert(${res} STREQUAL "return value")
This type of programming causes problems when nesting functions as one has to return every return value that a nested function returns. Doing this automatically would cause alot of overhead as the whole scope would have to be parsed to see which values are new after a function call.
A cleaner alternative known from many programming languages is using a return value. I propose and have implemented the following pattern to work around the missing function return values of cmake.
function(myfunc)
return("return_value")
endfunction()
myfunc()
ans(res)
# the __ans var is used as a register
assert(${__ans} STREQUAL "return value")
assert(${res} STREQUAL "return value")
This is possible by overwriting CMakes default return() function with a macro. It accepts variables and will call set(__ans ${ARGN} PARENT_SCOPE)
so after the call to myfunc()
the scope will contain the variable __ans
. using the ans(<var>)
function is a shorthand for set(<var> ${__ans})
.
- The returnvalue should immediately be consumed after the call to
myfunc
because it might be reused again somewhere else. - functions which do not call return will not set
__ans
in their parent scope. If it is unclear weather a function really sets__ans
you may want to clear it before the function call usingclr()
- the overwrite for
return
has to be a macro, else accessing thePARAENT_SCOPE
would be unfeasible. However macros caus the passed arguments to be re-evaluated which destroys some string - string containing escaped variables or other escaped characters. This is often a problem - therfore I have als added thereturn_ref
function which accepts a variable name that is then returned.
- a stack machine would also be a possiblity as this would allow returning multiple values. I have decided using the simpler single return value appoach as it is possible to return a structured list or a map if multiple return values are needed.
cmakepp
can be used as a platform independent console application. When you start cmakepp.cmake
in script mode it parse the passed command line arguments and execute the specified cmakepp
function returning the value in a serialization format. When you install cmakepp
it will create an alias for cmake -P /path/to/cmakepp.cmake
called cmakepp
.
## return content of this directory using the cmakepp.cmake file
> cmake -P /path/to/cmakepp.cmake glob *.cmake --relative
[
"cmakepp.cmake",
"install.cmake",
"package.cmake"
]
## perform a http GET request using the cmakepp alias
> cmakepp http_get http://httpbin.org/get?key=value --json
{
"args":{
"key":"value"
},
"headers":{
"Accept":"*/*",
"Host":"httpbin.org",
"User-Agent":"curl/7.38.0"
},
"origin":"85.180.182.43",
"url":"http://httpbin.org/get?key=value"
}
## parse an uri using the cmakepp alias
> cmakepp uri http+https://toeb:pass@www.example.com/path/to/file.ext?key=value&key2.subkey=value2 --select "scheme: @scheme key2.subkey: @params.key2.subkey"
"scheme: http+https key2.subkey: value2"
If you want to learn try or learn cmake and cmakepp
you can use the interactive cmake shell by launching cmake -P icmakepp.cmake
which gives you a prompt with the all functions available in cmakepp
and cmake in general.
icmakepp
allows you to enter valid cmake and also a more lazily you can neglect to enter the parentheses around functions e.g. cd my/path
-> cd(my/path)
Since console interaction is complicated with cmake and cmake itself is not very general purpose by design the interactive cmake shell is not as user friendly as it should be. If you input an error the shell will terminate because cmake terminates. This problem might be addressed in the future (I have an idea however not the time to implement and test it) Example:
> ./icmakepp.sh
icmakepp> cd /usr/tobi
"/usr/tobi"
icmakepp> pwd
"/usr/tobi"
icmakepp> @echo off
echo is now off
icmakepp> pwd
icmakepp> message("${ANS}")
/usr/tobi
icmakepp> @echo on
echo is now on
icmakepp> function(myfunc name)\ # <-- backslash allows multiline input
message("hello ${name}") \
obj("{name: $name}")\
ans(person)\
return(${person})\
endfunction()
"/usr/tobi" # <-- the last output of any function is always repeated.
icmakepp> myfunc Tobi
hello Tobi # <-- output in function using message
{"name":"Tobi"} # <-- json serialized return value of function
icmakepp> quit
icmakepp is quitting
>