v1.2.1 - Improved Battlemetrics integration
This update brings a ton of enhancements to the Battlemetrics integration. If you are currently using a Battlemetrics integration, please read the upgrade instructions at the bottom.
Changes
-
[Battlemetrics] Added initial support for Player Alerts
- Will notify admins when a reported player joins any of your HLL servers
- This is a feature previously exclusive to Community RCON
- Alerts can be turned off on a per-server basis (wiki) -
[Battlemetrics] Added initial support for ban profile linking
- Every day, Barricade will look if a banned player is known to your organization and link the ban to the profile of that player.
- Once a ban is linked to a player's profile, that ban will be visible on that profile, and vice versa. -
[Battlemetrics] Added support for more restrictive API keys
- This allows users to further narrow down the permissions granted to Barricade to strictly what is necessary
- The error raised if permissions are missing is more descriptive (for both BM and CRCON)
- See the guide for more details (wiki) -
Bug fixes
-/config integrations
does not respond and/or has excessive load times
- Reports cannot be edited after an update pushed out by Google
- "Item would not fit at row 0" error after two consecutive actions in Integration Management view
- Updated credentials are not being propagated to websockets
- Websockets are unintentionally restarted during certain operations
- [Battlemetrics] Synchronization is consistently failing
- [Battlemetrics] Synchronization skips the first 100 bans
Breaking changes to Battlemetrics integrations
For player alerts and profile linking to work, Barricade requires the View RCON information
permission. Existing installations without this permission will stop working when the next synchronization cycle hits, sometime within the next 48 hours.
The wiki has a new guide that covers how to update the permissions of a Battlemetrics integration. Limiting the permissions as described is optional but recommended.
Furthermore, if you'd previously used a Community RCON integration alongside Battlemetrics to be able to have player alerts, you will want to disable either. You will receive alerts twice otherwise.