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SOFTENG-306-Assignment-2 | Green Quest: My Story

Introduction of the game

Welcome to Team Environmentally Sustainable Ninjas' game - Green Quest: My Story. This game was built for 10-12 year olds in mind in educating them in climate change. The users will be playing as Choi - a child aimed to represent the target audience, and accompanied by Greta the wizard that guides Choi throughout the levels.

Background of the game

Choi lives in a world that is plagued by the evil doings of a mysterios force and is tasked to combat these evil forces by doing good in the environment. Choi ventures through the game world to get stronger and train to defeat the mysterious force. Join Choi in an adventure of a lifetime!

Game features

Health and Lives: The users of this serious game will be challenged by the limited health of the controlled character, this enables the player to be more strategic when traversing through the game; without mindlessly spamming the controls. This in hope will encourage the user to learn more critically through playing this game.

Achievements: Positive feedback is critical to effective learning and it encourages the user to continuously explore the game. This could be shown based on the user’s progression or completeness in collecting certain in-game artefacts.

Sound: The team is planning to generate a playlist of game sounds and potentially music in-house. This aims to enhance user experience via audible feedback and providing a more convincing gaming environment.

Monetisation: Monetisation is an aspect of game design that is less about the user experience more about the longevity and continuation of the game if it were to be published. Resources will be required to maintain and update the game. Team 12 has a few ideas regarding how this could be implemented, via product placements (or advertisements), or by a one-time game purchase.

UI Customisation: Users can enhance their personal experience by customising the user interface to their environment. Users can choose from a light theme and a dark theme depending on their preferences and sensitivity to blue light.

How to play:

  1. Download Prototype from Github releases.
  2. Navigate into folder and unzip downloaded file.
  3. Double click on Green Quest.exe to run
  4. Set preferred game settings and click play.
  5. Enjoy the game!

How to use cheat code:

  • All levels share the same cheat code 787898
  • Users can play through the level and enter the cheat code at anytime in the game.
  • Entering the cheat code will 100% all the objectives and show the user a success screen.

Player controls:

  • Basic movement: Arrow keys or WASD
  • Interaction of in-game objects: Space bar

Unity Information

The build for this game was conducted with Unity version 2018.4.9 For more information about this version of unity visit: https://unity3d.com/unity/whats-new/2018.4.9

Documentation

All critical project documentation can be found in the project wiki. This includes detailed breakdowns for all major aspects of the project development and follows a sectioned structure with the following major components:

  • Team Overview Personal information details about each of the contributors.
  • Project This includes: committing standards, serious mapping details and major design decision justification.
  • Meeting Minutes Details about each of the different team meetings including topics discussed and work done.
  • Sprint Work Breakdown Information about specific goals achieved by each team member for each sprint.
  • Hand-Ins Documentation specific to hand-in milestones.

Contributors

  • Isabelle Beaumont
  • Yinhu Cui
  • Joshua Fu
  • Ryan Lim
  • Hideaki Murakami
  • Sam Neale
  • Mario Sinovcic

More details on team contribution can be found in the wiki.