-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: Rendering issues when ttt_bot_playermodel is used. #63
Comments
Please specify a specific playermodel string you are using for this cvar, just in case I cannot reproduce it later
…On Thu, Oct 10, 2024 at 8:02 PM, ZeadenBeake ***@***.***(mailto:On Thu, Oct 10, 2024 at 8:02 PM, ZeadenBeake <<a href=)> wrote:
Server hosting type
ALL
TTT Type
TTT2
Version of Bots
1.3
Describe the bug
Various weapons are seen around the screen, moving as the player moves or looks around, flashing rhythmically. If the player is Holstered, the playermodel's c_hands can be seen flashing in time at the bottom of the screen as well.
This issue only occurs while ttt_bot_playermodel is set to anything but an empty string, but occurs on all maps I've tested and occurs regardless of the playermodel of either the bots or the player themselves.
This has also been observed on a dedicated server.
Stack trace/error
No response
Reproducing the bug
- Set ttt_bot_playermodel to any non-empty string that points to a playermodel.
- Observe the above behavior.
Expected behavior
There shouldn't be any visual artifacts.
Screenshots
https://ibb.co/tHTTBkb
https://ibb.co/R297Stx
Additional context
No response
GitHub Username Credit (NOT REQUIRED)
ZeadenBeake
—
Reply to this email directly, [view it on GitHub](#63), or [unsubscribe](https://github.com/notifications/unsubscribe-auth/AFRGTCKGFT5G5PLZUSIPEQDZ245UBAVCNFSM6AAAAABPYA226WVHI2DSMVQWIX3LMV43ASLTON2WKOZSGU4DAMZRHE3DANQ).
You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
|
model/player/kleiner.mdl produces the issue. |
In your reply, you typed "model" instead of "models" -- perhaps that is the issue? I see this when using the I'm able to use I realize "works on my machine" isn't particularly helpful, but it would be a big help if you could share a collection or any missing steps. |
Aw yep, just a typo. The models of the others are fine, it's just the issues described above. My bad! Here is the full collection. I've tried disabling a few suspect addons (Spectator deathmatch, EPMS), but the problem persisted. https://steamcommunity.com/sharedfiles/filedetails/?id=3346142023 |
So I fiddled around a bit with it and found 3 things:
|
Server hosting type
ALL
TTT Type
TTT2
Version of Bots
1.3
Describe the bug
Various weapons are seen around the screen, moving as the player moves or looks around, flashing rhythmically. If the player is Holstered, the playermodel's c_hands can be seen flashing in time at the bottom of the screen as well.
This issue only occurs while ttt_bot_playermodel is set to anything but an empty string, but occurs on all maps I've tested and occurs regardless of the playermodel of either the bots or the player themselves.
This has also been observed on a dedicated server.
Stack trace/error
No response
Reproducing the bug
Expected behavior
There shouldn't be any visual artifacts.
Screenshots
https://ibb.co/tHTTBkb
https://ibb.co/R297Stx
Additional context
No response
GitHub Username Credit (NOT REQUIRED)
ZeadenBeake
The text was updated successfully, but these errors were encountered: