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Tech Annihilation

Uses Recoil Engine (https://github.com/beyond-all-reason/spring), fork of Spring Engine (https://springrts.com/). This Mode looks like to Balanced Annihilation with more units and a morph system.

Getting Started

Nixtux and Finky start to work on the mode in 2010 on github. The game use a rapid tool with springlobby. All commits update the game in real time.

Prerequisites & Installing

To install the game, 2 options : 1 - Download the spring/recoil Engine (https://github.com/beyond-all-reason/spring/releases). And Donload this repository and paste on spring/games/TA.SDD folder. You could play alone to test the mode. 2 - Download a lobby, for example : https://github.com/skynet-gh/skylobby/releases . then you will find a battleroom with Tech-annihilation mention. You can enter in the battleroom and maps and last version will be automatically download. You can also use new lobby.techa-rts.com server. To signup visit https://lobby.techa-rts.com/signup.php .

Versioning

Actually, the Tech annihilation mode, have no version. All commits done are automatically upload on Rapid (http://tard.repo.springrts.com/builds/).

Authors

Nixtux, Finky, Zweistein, Skymyj. See the credits.txt in main folder to see autorisations.

Many models come from other total Annihilation Community. We asked permission to use all models, script and effects. They provide from :

License

Artwork items are licensed under the Attribution-NonCommercial-ShareAlike 4.0 International - see the credit.txt (https://github.com/techannihilation/TA/blob/master/credits.txt)

Careful, do not use any content! Many of all contents are copyrighted and provide from other games/mode. Post an Issue if you want to ask us to use a model. We could answer if you can use or not a file we created. In case, of not our work, we could directly send the good person to contact in order to use file.