A modification menu made for Call of Duty®: Black Ops II.
This project was not actively commited to GitHub, it was only commited post-completion. This is my first personal programming project and therefore not made to the best of my ability. The forum which this project used to be active, also containing further information, can be found here. If any original fans of the project happen to be reading, I sincerely thank you for the memories, experience, support, and I hope life is going great! ❤️
Disclaimer
This non-profit project is a modification
intended for use in the video game
Call of Duty®: Black Ops II. With that being
said, as all of the rights of the original
game are still reserved by the owners, the
rights of this project are hereby granted to
said owners.
This project contains no code taken from the
game and redistributed, nor was it created to
inflict malicious intent upon the game. It
has been created solely for recreational use.
Any funcionality found within which may
appear to be unjustifiable because of that
statement, or even violate it and possibly be
recognised as cruel to other players, only
exist for the purpose of protecting one's
self and others from players who do have
malicious intent (such as DDoS-ing).
Although, whatever actions are made by users
of this project, through the means of any of
its features, are all of their own accord - I
do not take resposibility for what you do to
other players in the game without their
consent.
In order to use this menu, you will need to, first, download this source code and compile it for your desired platform. Once you have the project compiled, you will need to inject it into the game at run time. There are a few compilers and injectors out there in the community, some are built into the same application (I, personally, used GSC Studio).
Instead, if you wish to download a pre-compiled version, you can get them here:
- Predator v6.7 | from MediaFire
- Predator Oldschool Edition | from MediaFire
- Here's the raw source code also: Predator v6.7 Original OE Source | from MediaFire
There are two different visual layouts: Original and Old School Edition. Inject the one that you wish to use - both are compiled as _development_dvars.gsc
, but you can only use one at a time. Images/videos of these in action can be found on the web.
You will need to inject the GSC files into the following directories:
/maps
|--- /mp
|--- _development_dvars.gsc
|--- _ambientpackage.gsc
|--- /gametypes
|--- _rank.gsc
In-game screenshots:
Original Base | Old School Edition |
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