Like the fall down games, you are a ball and you must fall into the holes to avoid being crushed by the top of the screen!
This game requires SDL 1.2, CMake and a C compiler. It is optimised for low-resolution screens.
Code is under the GPL version 2; for asset licenses see the COPYRIGHT
file.
Use CMake, and the libraries SDL 1.2, SDL_image 1.2 and SDL_mixer 1.2.
To compile this for PC, use cmake . && make
. You'll then get a windowed SDL game.
To compile this for GCW-Zero, run pkg/make_opk.sh
after installing the toolchain as specified in the developer docs.
The game uses a custom version of Chipmunk 2D physics; it cannot be replaced with standard libraries.