Releases: syldium/Thimble
Releases · syldium/Thimble
1.5.3
1.5.2
1.5.1
1.5.0
Added
- Updated adventure-platform to fully support Minecraft 1.19.3.
- The
/th join
command without any argument allows the player to join a free game with the most players. - The
%thimble_ar_<arena>_state%
placeholder exposes the current game state in an arena for PlaceholderAPI. - The
%thimble_ar_<arena>_players%
placeholder exposes the numbers of players in an arena for PlaceholderAPI. - The
<countdown>
scoreboard placeholder exposes the current countdown in seconds. - The
<playing>
scoreboard placeholder displays the current number of alive players. - The
<capacity>
scoreboard placeholder displays the maximum number of players that can be in the current arena. - A special block can be placed when a thimble is made using the
thimble-block
config option. - Players can now wait in spectator mode using the
game.waitAsSpectator
config option.
Fixed
- Fixed PlaceholderAPI placeholder autocompletion.
1.4.0
Added
- Components such as clickable text are now supported on 1.19 servers.
- The block configuration is now reloadable.
Fixed
- A player name change is now correctly reflected in the database.
Other
- More information is logged when using database drivers.
- The player name is now stored with a VARCHAR instead of a CHAR type.
1.3.0
Added
- The
<top_player>
placeholder returns the name of the player with the most points/lifes in descending order. - The
<top_points>
placeholder returns the score with the most points/lifes in descending order. - API: A
Game
instance now has a leaderboard with the current top players.
Fixed
- When a leaderboard is updated with the same score, an exception may be thrown.
1.2.2
1.2.1
1.2.0
Added
- Player scores can now be displayed with placeholders.
- API: GameAbortedEvent and JumpVerdictEvent have been added.
Changed
- The commands at the end of a game are executed after the inventory is restored.
- If all except one of the players leave the game, the game ends with the remaining player as the winner.
- The game task is now run every two ticks instead of every tick.
Fixed
- Leaving a started game could lead to continuous NPEs.
- The initial order of the jump queue is more random.
- When the reload command is used, some changes were not reflected to the listeners.
- The number of players could be incorrect when they were added with the API.