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Specs
LordFilu edited this page May 30, 2022
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5 revisions
aseprite: the aseprite file
png: the exported png of the aseprite file. This file will be referenced in the gfx.yml file
Tileset name: in Tiled the naming convention of the tileset ist gfx_name. This name must be the same as in the gfx.yml file
object type in tiled: the type is used to create the corresponding sprite in the code. The types are listed in the pnk_globals.h
gfx.yml, code: the name in the gfx.yml and thus in the code.
aseprite | png | Tileset name | object type in tiled | gfx.yml, code |
---|---|---|---|---|
king.aseprite | king.png | gfx_king | king | gfx_king |
bubble.aseprite | bubble.png | gfx_bubble | bubble | gfx_bubble |
pig.aseprite | pig.png | gfx_pig | normal_pig better_pig hiding_pig |
gfx_pig |
TBD | TBD | TBD | shooting pig grenade pig flying pig |
TBD |
Documentation for SwordLord's Pigs and Kings game for the 32blit. Copyright 2020-21 by SwordLord - the coding crew.