Skip to content

Latest commit

 

History

History
104 lines (76 loc) · 4.9 KB

0113-rounding-functions-on-floatingpoint.md

File metadata and controls

104 lines (76 loc) · 4.9 KB

Add integral rounding functions to FloatingPoint

Introduction, Motivation

The standard library lacks equivalents to the floor() and ceil() functions found in the standard libraries of most other languages. Currently, we need to import Darwin or Glibc in order to access the C standard library versions.

In general, rounding of floating-point numbers for predictable conversion in to integers is something we should provide natively.

Swift-evolution initial discussion thread: [Proposal] Add floor() and ceiling() functions to FloatingPoint

Proposed Solution

The proposed rounding API consists of a FloatingPointRoundingRule enum and new round and rounded methods on FloatingPoint

/// Describes a rule for rounding a floating-point number.
public enum FloatingPointRoundingRule {

    /// The result is the closest allowed value; if two values are equally close,
    /// the one with greater magnitude is chosen.  Also known as "schoolbook
    /// rounding".
    case toNearestOrAwayFromZero

    /// The result is the closest allowed value; if two values are equally close,
    /// the even one is chosen.  Also known as "bankers rounding".
    case toNearestOrEven

    /// The result is the closest allowed value that is greater than or equal
    /// to the source.
    case up

    /// The result is the closest allowed value that is less than or equal to
    /// the source.
    case down

    /// The result is the closest allowed value whose magnitude is less than or
    /// equal to that of the source.
    case towardZero

    /// The result is the closest allowed value whose magnitude is greater than
    /// or equal to that of the source.
    case awayFromZero
}
	
protocol FloatingPoint {
    ...
    /// Returns a rounded representation of `self`, according to the specified rounding rule.
    func rounded(_ rule: FloatingPointRoundingRule) -> Self

    /// Mutating form of `rounded`
    mutating func round(_ rule: FloatingPointRoundingRule)
}

extension FloatingPoint {
    ...
    /// Returns `self` rounded to the closest integral value.  If `self` is
    /// exactly halfway between two integers (e.g. 1.5), the integral value
    /// with greater magnitude (2.0 in this example) is returned.
    public func rounded() -> Self {
        return rounded(.toNearestOrAwayFromZero)
    }
  
    /// Rounds `self` to the closest integral value.  If `self` is exactly
    /// halfway between two integers (e.g. 1.5), the integral value with
    /// greater magnitude is selected.
    public mutating func round() {
      round(.toNearestOrAwayFromZero)
    }
}

Calls such as rounded(.up) or rounded(.down) are equivalent to C standard library ceil() and floor() functions.

  • (4.4).rounded() == 4.0
  • (4.5).rounded() == 5.0
  • (4.0).rounded(.up) == 4.0
  • (4.0).rounded(.down) == 4.0

Note: the rounding rules in the FloatingPointRoundingRule enum correspond to those in IEEE 754, with the exception of .awayFromZero.

Impact on existing code

This change is additive, although we may consider suppressing the imported, global-level C functions, or perhaps automatically migrating them to the new instance-method calls.

Alternatives considered

  • floor() and ceiling(). The mailing list discussion indicated more nuanced forms of rounding were desired, and that it would be nice to abandon these technical names for what is a pretty common operation.
  • floor() and ceil() or ceiling() are mathematical terms of art. But most people who want to round a floating point are not mathematicians.
  • nextIntegralUp() and nextIntegralDown() are more descriptive, and perhaps a better fit with the rest of the FloatingPoint API, but possibly misleading as (4.0).nextIntegralUp() == 4.0

Changes introduced in implementation

  • RoundingRule was renamed FloatingPointRoundingRule, based on a suggestion from the standard library team. We may want to introduce rounding operations that operate on other types in the future, and they may not want the same set of rules. Also, this type name will be very rarely used, so a long precise typename doesn't add burden.
  • Added .awayFromZero, which is trivial to implement and was requested by several people during the review period.
  • Removed default rounding direction from protocol requirements (the language doesn't support that). The default rounding-direction operations were moved to an extension instead.