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Cache-busting #9
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Hi Stefan, yeah, cache busting is definitely a great idea! Unfortunately, I didn't have the time to think about this yet (and I won't be able to work on it for another couple of weeks due to my upcoming holidays). So, if you've got anything in mind and could come up with it, I'd be happy to merge! :) Cheers, |
Okay thanks. Let's see if I could do it in regular working time. |
Just to let you know, I think I'm spending some time on this now. It's still valid or is there already a solution for that? |
Hey @stefanjudis, great! :) No, no solution on this yet, so it's totally valid! I didn't have any time for working on my side projects for a couple of months now, but this will hopefully change in December. I'm thinking about a complete rewrite of svg-sprite then ... Excited to see what you'll come up with! :) Cheers, |
Hi @stefanjudis, as anounced earlier, here is the next major release of grunt-svg-sprite — as well with cache busting enabled by default for CSS sprites. Once more, thanks for you contribution — very much appreciated! :) Cheers & a happy new year, |
Hey Joschi,
just checked the docs and didn't find anything about cache busting in it.
What do you think of implementing it?
I've got something like md5 hashing in mind.
If not - any explanation of how you deal with it, would be really welcome. 😄
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