Simple animation system written in Kotlin.
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
implementation 'com.github.Wolfsurge:AnimationSystem:1.1'
}
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.Wolfsurge</groupId>
<artifactId>AnimationSystem</artifactId>
<version>1.1</version>
</dependency>
</dependencies>
Create an animation object by instantiating the Animation class:
val animation: Animation = Animation( { 200f }, false, { Easing.LINEAR } )
The constructor takes in three parameters:
length
A supplier that provides the length (duration) of the animation.
initialState
A boolean that determines whether the animation should start expanded or closed.
easing
A supplier that provides the easing we want to use for the animation.
You can set the state of the animation at any time, by simply setting the state
variable.
animation.state = true
You can get the current value of the animation by calling getAnimationFactor()
This method returns a double between 0 and 1, representing the current progress of the animation.
When applying this, it should be used in a similar way to this:
val y = 100.0 * animation.getAnimationFactor()
The resetToDefault
method instantly resets the animation to its original state.
Need more help? Check out the src/test directory!