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Serious Engine: Vulkan

Vulkan Serious Engine port based on open source version.

Screenshot 00 Screenshot 01 Screenshot 02 Screenshot 03 Screenshot 04

Building

Windows

Prerequisites:

Clone this repository:

git clone https://github.com/SultimTsyrendashiev/Serious-Engine-Vk.git

Open solution Sources/All.sln in Visual Studio and build it. The executables and libararies will be into Bin directory (or Bin\Debug if you are using the Debug configuration).

Other OS

Not supported.

Running

This version of the engine comes with a set of resources (\SE1_10.GRO) that allow you to freely use the engine without any additional resources required. However if you want to open or modify levels from Serious Sam Classic: The First Encounter or The Second Encounter, you will have to copy the game's resources (.GRO files) into the engine folder. You can buy the original games on Steam, as a part of a bundle with Serious Sam Revolution ( http://store.steampowered.com/app/227780 )

When running a selected project, make sure its project settings on Debugging is set to the right command:

  • For debug: ( S o l u t i o n D i r ) . . \Bin \Debug (TargetName).exe`
  • For release: ( S o l u t i o n D i r ) . . \Bin (TargetName).exe` And its working directory: $(SolutionDir)..\

Future work

  • window recreation (errors occur on textures reloading)
  • features like screenshots etc
  • ...

License

This project is licensed under the GNU GPL v2 (see LICENSE file).

Some of the code included with the engine sources is not licensed under the GNU GPL v2:

  • zlib (located in Sources/Engine/zlib) by Jean-loup Gailly and Mark Adler
  • LightWave SDK (located in Sources/LWSkaExporter/SDK) by NewTek Inc.
  • libogg/libvorbis (located in Sources/libogg and Sources/libvorbis) by Xiph.Org Foundation