This project started as a submission for 7DRL 2018 challenge. However, I quickly realized that it will take more time to finish the plan, so here it is. 1 Month of work.
The project made in Rust and SDL2. For data management SQLite 3 was used
Programming: Constantine Farrahov
Game Design: Vita
Original texts: Vita
English texts: Constantine Farrahov
Textures: Vita
Sounds: Vita
That one CC BY v4.0 la_femme.mp3
file: Matthew McGilvery
First of all, obtain files for your platform.
You will need next libraries installed:
- SDL2 ≥ v2.0.8
- SDL2 Image ≥ v2.0.3
- depends on libpng and zlib
- SDL2 TTF ≥ v2.0.14
- SDL2 Mixer ≥ v2.0.2
- depends on mpg123
- SQLite ≥ v3
In ArchLinux those can be installed with:
sudo pacman -S sdl2 sdl2_image sdl2_mixer sdl2_ttf sqlite
Afterwards, unpack .zip
archive and run kobold
from the directory inside (data.sqlite3
should be located in it).
Unpack .zip
archive and run kobold.exe
.
Please check the linux section for the list of required libraries. There can be problems with libpng, I would be happy to hear from someone who uses MacOS if anything works for him.
This is a game about an old farmer whose grandchildren run away and got lost in the abandoned mines. Old farmer enters the mines with his lantern, a pencil and a small paper list. But he is not alone in the mines…
Your goal is to find the place where children are hiding. Small hint: this place is located somewhere on the map border. And pay attention to the thoughts of yours, in the bottom of the map.
You can place a mark on your map with the left mouse button. Click on the mark again to remove it.
The map is generated randomly, so you always can try again.
sqlite3 -init src/init_database.sql data.sqlite3 '.quit'
cargo run