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running time!
๐Ÿƒโ€โ™‚๏ธ
running time!

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suhyeokkim/README.md
  • ๐ŸŒฑ : game development, real-time rendering methodology & programming
  • ๐Ÿƒ : running in ๋‹ฌ๋น›์กฐ๊ฐ์‚ฌ Team of XLGames (unity, csharp, elixir)
    • ๐ŸŒด : directx11/12 pratice, Crash
  • ๐ŸŽฏ : visible structural things, philosophy for human, chase own archetypes

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  1. RenderFromScratch RenderFromScratch Public

    my directx example & practises

    C++

  2. KG-Crash/crash KG-Crash/crash Public

    ๋ถ€์ˆ˜๊ธฐ

    C# 1

  3. suhyeokkim.github.io suhyeokkim.github.io Public

    HTML

  4. CustomSkinningExample CustomSkinningExample Public

    Custom skinned mesh renderer in Unity

    C# 35 9