A complete set of tools to code games with the Godot game engine in Visual Studio Code.
The plug-in comes with a wealth of features to make your programming experience as comfortable as possible
- Syntax highlighting for the GDscript language
- Syntax highlighting for the tscn and tres scene formats
- Function definitions and documentation on hover
- Rich auto completion
- Static code validation
- Open projects and scenes in Godot from VScode
- Ctrl click on a variable or method call to jump to its definition
- Full documentation supported with API of godot engine
The plug-ins adds a few entries to the command palette
- Update Workspace Symbols
- Run workspace as godot project
- Open workspace with godot editor
- Run current scene
If you like this plugin you can set VSCode as your default script editor with following steps:
- Open editor settings
- Select
Text Editor / External
- Check the
Use External Editor
box with mouse click - Fill
Exec Path
to the path of your Visual Studio Code - Fill
Exec Flags
with{project} --goto {file}:{line}:{col}
You can use the following settings to setup the Godot Tools:
- GodotTools.godotVersion: The godot version of your project
- GodotTools.editorPath: An absolute path pointing at the Godot Editor executable file. Required to run the project and test scenes from VScode
- GodotTools.workspaceDocumentWithMarkdown: Control the documentations of workspace symbols should be rendered as plain text or html from markdown
- GodotTools.ignoreIndentedVars: Parse variables defined after indent of not
- GodotTools.parseTextScene: Parse scene files with extension ends with tscn
- GodotTools.completeNodePath: Show node paths of of workspace in the code completion
The Godot Tools and the go to engine modules are all hosted on GitHub. Feel free to open issues there and create pull requests anytime.
Make sure you save your .gd file, then run "GodotTools: Update Workspace Symbols" from the command palate
- Add configuration
GodotTools.completeNodePath
to switch is complete node paths - Enhanced syntax highlight with GDScript
- Enhanced code completion with GDScript
- Add godot 3.0 project support with configuration
GodotTools.parseTextScene
>= 3 - Add configuration
GodotTools.parseTextScene
to allow disable node path parsing - Remove
GodotTools.editorServerPort
configuration
- Fix some error with syntax checking
- Add symbol support for enumerations
- Remove key bindings for
F5
~F8
as it might be conflict with other functionalities of VSCode- You can bind the key bindings back by add following configurations
For more references please ready keybindings{ "command": "godot.runWorkspace", "key": "F5" }, { "command": "godot.runCurrentScene", "key": "F6" }, { "command": "godot.openWithEditor", "key": "F7" }, { "command": "godot.updateWorkspaceSymbols", "key": "F8" }
- Convert official BBCode documentation into Markdown and render it to HTML with documentation previewer pages
- Add mermaid support with documentation
- Undefined variable checking