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PR Details
Implementation of a glTF asset loader for Stride using the SharpGLTF libraries.
Description
Related Issue
#603
Motivation and Context
With FBX being a cumbersome proprietary file format and assimp not being complete, glTF imposed itself as a feature complete opensource 3D scene file specification, game engine friendly. Stride depends on Assimp to load glTF, but the current implementation doesn't handle glTF 2.0 which includes skinning and animations.
Types of changes
Checklist