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fix: sample projects, remove unused properties #2205

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Aug 28, 2024
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2 changes: 1 addition & 1 deletion build/Stride.Launcher.Build.props
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,6 @@
<!-- Defines the platform used by Stride - Values are Windows/Android/iOS...etc. -->
<StridePlatform Condition=" '$(StridePlatform)' == '' ">Windows</StridePlatform>

<StrideEditorTargetFrameworks>net8.0-windows7.0</StrideEditorTargetFrameworks>
<StrideEditorTargetFrameworks>net8.0-windows</StrideEditorTargetFrameworks>
</PropertyGroup>
</Project>
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>SimpleAudio</RootNamespace>
</PropertyGroup>
<ItemGroup>
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Original file line number Diff line number Diff line change
@@ -1,58 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>SimpleAudio</RootNamespace>
<OutputPath>..\Bin\Windows\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DefineConstants>STRIDE_PLATFORM_DESKTOP</DefineConstants>
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@Kryptos-FR Kryptos-FR Aug 24, 2024

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It looks like the TRACE constants was also defined in all configurations. Not sure what it is used for though.

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It seems to be useful when we want to use the Trace class and/or print out trace logs. I don't think it is a useful default for game samples. So I'm ok with leaving it out.

Reference: https://learn.microsoft.com/en-us/dotnet/api/system.diagnostics.trace

</PropertyGroup>
<PropertyGroup>
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\SimpleAudio.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
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<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SimpleAudio.Game\SimpleAudio.Game.csproj" />
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/JumpyJet.Game.csproj
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>JumpyJet</RootNamespace>
</PropertyGroup>
<ItemGroup>
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45 changes: 2 additions & 43 deletions samples/Games/JumpyJet/JumpyJet.Windows/JumpyJet.Windows.csproj
Original file line number Diff line number Diff line change
@@ -1,58 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>JumpyJet</RootNamespace>
<OutputPath>..\Bin\Windows\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DefineConstants>STRIDE_PLATFORM_DESKTOP</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\JumpyJet.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\JumpyJet.Game\JumpyJet.Game.csproj" />
Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>SpaceEscape</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,58 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>SpaceEscape</RootNamespace>
<OutputPath>..\Bin\Windows\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DefineConstants>STRIDE_PLATFORM_DESKTOP</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\SpaceEscape.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SpaceEscape.Game\SpaceEscape.Game.csproj" />
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>AnimatedModel</RootNamespace>
</PropertyGroup>
<ItemGroup>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,59 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>AnimatedModel</RootNamespace>
<OutputPath>..\Bin\Windows\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DefineConstants>STRIDE_PLATFORM_DESKTOP</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\AnimatedModel.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\AnimatedModel.Game\AnimatedModel.Game.csproj" />
</ItemGroup>
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>CustomEffect</RootNamespace>
</PropertyGroup>
<ItemGroup>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,59 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>CustomEffect</RootNamespace>
<OutputPath>..\Bin\Windows\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DefineConstants>STRIDE_PLATFORM_DESKTOP</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\CustomEffect.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\CustomEffect.Game\CustomEffect.Game.csproj" />
</ItemGroup>
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>MaterialShader</RootNamespace>
</PropertyGroup>
<ItemGroup>
Expand Down
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