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feat: Update samples/template to top-level statements #2187
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edit: top-level can't have a namespace, which is weird but ok. For consistency though, file should end with an empty line. using var game = new Game();
game.Run();
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LGTM, beside my remark about the end of file.
I have been removing gradually namespaces from everywhere in my all C# projects start up files. I haven't had yet the need to reverse or wonder what namespace should be there. Empty end line should be consistent across solution, that's right. |
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@Kryptos-FR Done and its ready to merged 😊 |
Thanks ! |
* Remove docs, has been moved to Stride docs repo * [OpenXR] Fixes build on graphics APIs other than D3D11 This build regression was introduced by previous commit d72aef5 * Update samples to Stride 4.2 (stride3d#2132) * [Samples] Update to 4.2 * [Samples] Remove Newtonsoft.Json dependency in CSharpIntermediate * [Tests] Fixes random test failures (stride3d#2133) * [Tests] Fixes random test failures Some of the tests in Stride.GameStudio.Tests must not run in parallel as they access a shared class which is not thread safe. * Sets wait time in TestFileVersionManager to 500ms (from 200) Should make it less likely that unit tests on teamcity fail. * Repair projectwatcher (stride3d#2106) * use positive 77 * repair projectwatcher * remove unused line * undo -77 change * undo -77 * order usings * fix formatting * remove unused solution * remove unused async * use previous cancelation method * remove extra task * add check to not throw assembly changes away * rework distribution of assemblychanges * remove unused using * add broadcast back in * remove assembly broadcast * add cancelation * replace cancelation location * improve if nesting * improve naming, fix reload on new references * fix loading chain of assets * refactor * [Editor] Refactor initialization of CodeViewModel --------- Co-authored-by: IXLLEGACYIXL <ixllegacy123@outlook.com> Co-authored-by: Nicolas Musset <musset.nicolas@gmail.com> * [OpenVR] Adds a minimal API to request and control Passthrough (supported by OpenXR) https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_FB_passthrough * [OpenXR] Makes device construction internal and improves exception messages of new StartPassthrough method * docs: update README.md [skip ci] * docs: update .all-contributorsrc [skip ci] * docs: update README.md [skip ci] * docs: update .all-contributorsrc [skip ci] * docs: update README.md [skip ci] * docs: update .all-contributorsrc [skip ci] * docs: update README.md [skip ci] * docs: update .all-contributorsrc [skip ci] * docs: update README.md [skip ci] * docs: update .all-contributorsrc [skip ci] * docs: update README.md [skip ci] * docs: update .all-contributorsrc [skip ci] * [Assets] Prevent crash of the assets compiler when an assembly cannot be fully loaded. (stride3d#2144) Fixes stride3d#2140 * [Build] Remove stylecop (stride3d#2105) Co-authored-by: IXLLEGACYIXL <ixllegacy123@outlook.com> * [Presentation] Rework AssetViewModelAttribute * [Editor] Cleanup * [Assets] Mark Editor as obsolete on AssetViewModel * [Editor] Make Asset property public on all editors * [Editor] Make IAssetEditorsManager a service * [Editor] Keep track of asset/editor association in AssetEditorsManager * [Editor] Add a method to find an opened editor * [Editor] Change binding logic in editor views The default DataContext is now the editor instead of the asset * [Editor] Update sprite editor bindings * [Editor] Update UI editor bindings * [Editor] Update entity hierarchy editor bindings * [Editor] Update script editor bindings * [Editor] Update graphics compositor editor bindings * [Editor] Removed pointless constraint on column width Which is also spamming the console with binding errors. * [Editor] Remove editor-related properties from AssetViewModel * [Editor] Rework AssetEditorViewModelAttribute - add AssetEditorViewAttribute - rework view creation and initialization * [Editor] Make AssetEditorViewModel.Asset property virtual C# has covariant return types since version 9 * [Editor] Rework plugins initialization * [Editor] Rework AssetPreviewViewModelAttribute & AssetPreviewAttribute - add AssetPreviewViewAttribute to break the dependency between a preview and its UI-dependent view * [Editor] Fix initialization of SpriteSheetEditorViewModel returning false * [Editor] Make Stride.Core.Presentation.Quantum cross-platform * [Editor] Make Stride.Core.Assets.Quantum cross-platform * [Editor] Do not load StrideDefaultAssetsPlugin from module. It currently hardcodes loading the templates from a package which causes some tests to fail. Partially reverts c98c72e * feat: Release.yml added for PR categorisation (stride3d#2137) * feat: Release.yml added for PR categorisation * Categories updated * [Editor] Fix scene editor loading screen * [VR] feat: Add haptic support to OpenVR and Oculus runtimes (stride3d#2169) Co-authored-by: Eideren <contact@eideren.com> * [Audio] Audio emitter multiple references to same asset bugfix (stride3d#2176) Co-authored-by: Eideren <contact@eideren.com> * Use correct destination path in asset import overwrite dialog * Use GetFullPath to correct directory seperator for display * fix: File GraphicsResourceMap.cs without references removed (stride3d#2181) * feat: Update samples/template to top-level statements (stride3d#2187) * Update README.md (prerequisites) * Update README.md (VSIX prerequisites) * [VSPackage] Revert a few package upgrades so that VSIX builds properly * [Presentation] Fix issue with binding quantum nodes when associated name is not found (stride3d#2195) Note: the solution is rather hackish at the moment. To be revisited once we have an Avalonia version. Should we then introduce a service for setting/retrieving the Unset value * fix: [Asset] Unified 3D asset importer (on behalf of Noa7/Noah7071) (stride3d#2163) Co-authored-by: noa7 <noahwdv@gmail.com> Co-authored-by: noa7707 <157441788+noa7707@users.noreply.github.com> Co-authored-by: Noah7071 <157886157+Noah7071@users.noreply.github.com> --------- Co-authored-by: JornosDesktop <aggror.jorn@gmail.com> Co-authored-by: Elias Holzer <elias@vvvv.org> Co-authored-by: Nicolas Musset <nicolas@color-rise.xyz> Co-authored-by: IXLLEGACYIXL <107197024+IXLLEGACYIXL@users.noreply.github.com> Co-authored-by: IXLLEGACYIXL <ixllegacy123@outlook.com> Co-authored-by: Nicolas Musset <musset.nicolas@gmail.com> Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com> Co-authored-by: Jorn Theunissen <aggror.jorn@stride3d.net> Co-authored-by: Marian Dziubiak <marian.dziubiak@gmail.com> Co-authored-by: Vaclav Elias <vaclavelias@gmail.com> Co-authored-by: Addison Schmidt <addison@assurancefamily.com> Co-authored-by: Eideren <contact@eideren.com> Co-authored-by: Tim Conner <tim@timconner.com> Co-authored-by: Jakub Ławreszuk <31008367+Jklawreszuk@users.noreply.github.com> Co-authored-by: xen2 <virgile@stride3d.net> Co-authored-by: noa7 <noahwdv@gmail.com> Co-authored-by: noa7707 <157441788+noa7707@users.noreply.github.com> Co-authored-by: Noah7071 <157886157+Noah7071@users.noreply.github.com>
PR Details
Description
This PR applies top-level statements to samples and template generator to generate less boilerplate code
Types of changes
Checklist