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Font Rendering: Inconsistent Kerning and Tracking between Offline and Runtime Rasterized Fonts #2174

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thygrrr opened this issue Mar 4, 2024 · 0 comments
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@thygrrr
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thygrrr commented Mar 4, 2024

Release Type: Official Release 4.2

Version: 4.2.0.2067 on .NET 8.0.2

Platform(s): Windows 11, in Editor and in-Game

Describe the bug
Runtime and Offline rasterized fonts have different tracking.
Offline rasterized vetical tracking is very random (Clown Font effect).
Both have kerning issues.

To Reproduce
Steps to reproduce the behavior:

  1. download Bai Jamjuree font from Google Fonts
  2. create Offline Rasterized font
  3. create Runtime Rasterized font
  4. create two text blocks, one for each font, same text
  5. place text blocks on top or beside each other
  6. observe the fonts deviate significantly

Expected behavior
Consistent layouting and spacing (with in reason) between the fonts.

Screenshots
image
Cyan is Runtime, Yellow is Offline.

image

Related to #2172 #2171 #2173

@thygrrr thygrrr added the bug Something isn't working label Mar 4, 2024
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