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Describe the bug
Dynamically Runtime Rasterized fonts render / blend with much different opacity than offline SDF Rasterized fonts.
They SDF fonts also blend differently at runtime than in the editor.
To Reproduce
Steps to reproduce the behavior:
download Bai Jamjuree font from Google Fonts
create SDF font
create Dynamic font
create a grid with 30% opacity
create two text blocks, one for each font
compare lettering in editor
compare actual blending at runtime
Sample project, you should be able to see it in the UI page: Cubes.zip
Expected behavior
Consistent opacity between fonts.
For what it's worth, even if it differs from all other opacities, the Dynamic Font's opacity would be my personal EXPECTED one and all other UI, including ImageElement, should blend like it. (that's a greater issue with UI compositing in Stride, though)
Screenshots
(left is dynamic font, right is SDF font... btw, UI editor contrast is terrible when opacities are involved because of the very bright blue window background)
Visual tree:
The text was updated successfully, but these errors were encountered:
Release Type: Official Release 4.2
Version: 4.2.0.2067 on .NET 8.0.2
Platform(s): Windows 11, in Editor and in-Game
Describe the bug
Dynamically Runtime Rasterized fonts render / blend with much different opacity than offline SDF Rasterized fonts.
They SDF fonts also blend differently at runtime than in the editor.
To Reproduce
Steps to reproduce the behavior:
Sample project, you should be able to see it in the UI page:
Cubes.zip
Expected behavior
Consistent opacity between fonts.
For what it's worth, even if it differs from all other opacities, the Dynamic Font's opacity would be my personal EXPECTED one and all other UI, including ImageElement, should blend like it. (that's a greater issue with UI compositing in Stride, though)
Screenshots
(left is dynamic font, right is SDF font... btw, UI editor contrast is terrible when opacities are involved because of the very bright blue window background)
Visual tree:
The text was updated successfully, but these errors were encountered: